High Scores are in effect
After a lot of messing around I’ve just finished setting up a high score database for our games. I set it up using a (very) slightly modified version of Neave’s high score code he uses for all his games. the only real difference is in the way I got mine to render the results in the flash for easier implementation in future games.
The only game that I’ve added it to so far is Paper Asteroids, I’ll add it to more games soon but for the time being go play and get some high score goodness.






